Blog

  • Staff, aliens, and Alg. Ohmy!

    Hey folks, Alg here. Arrithan’s eye has been sabotaged by one of the various draconian creatures that breed in the depths of her brain, and since it’s hard to type with an eye patch, I’ve taken over blogging duties this week. Pirate-Ari sends you her regards.

    Read more on “Staff, aliens, and Alg. Ohmy!”.

  • Brraaaaainnn…

    We’re back! Well, I’m back. Like most Anaglyph “employees”, I’m still in high school, and started classes last Monday. So there has been precious little time to compose this column, although that’s no excuse. A friend of my dad’s, Paul Mather, once said, “… writing a column can be like working at a sausage factory—use filler if you have to, just for God’s sake keep cranking that grinder. The upside is that sometimes the sausage comes tasting pretty good, even if you’ve run out of pork and had to use horse lips.” Paul is a very strange man. He’s writing a sitcom now.

    Read more on “Brraaaaainnn…”.

  • Music, Logos, and Aliens

    Back again, kids. Today, the update doesn’t contain so much programming and design stuff, and focuses more on those little superficial things that make a video game what it is. Namely, the logo, the music, and the website.

    Read more on “Music, Logos, and Aliens”.

  • Tank Talk

    Lots of stuff going on this week, what with the programming and the spriting and the storyline developing… Okay, I have to be honest with you guys. All we did the last week was finally fix the bloody tank animation and hold an informal contest as to who could come up with the longest, most annoying sig. But I’m going to tell you about it anyway.

    Read more on “Tank Talk”.